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TextMate 2 goes open source

Allan Odgaard announced today that the upcoming TextMate 2 (the next version of development text editor TextMate for the Mac, a commercial product that costs US$49) is now open source software, and is available on GitHub for those who wish to contribute. The application is covered under version 3 of the GNU General Public License (GPL). From his announcement:I’ve always wanted to allow end-users to tinker with their environment, my ability to do this is what got me excited about programming in the first place, and it is why I created the bundles concept, but there are limits to how much a bundle can do, and with the still growing user base, I think the best move forward is to open source the program.I had a chance to briefly chat with Allan today, and he told me that he will continue to be an active developer on TextMate; it was not a lack of personal time that pushed him to this decision. He is NOT abandoning TextMate to an open source wasteland — he truly hopes and believes this approach will be better for everyone.A TextMate bundle developer I spoke with is developing a “wait and see” approach, as in waiting to see if the community takes on the application itself (there is already community support around bundles, an architecture that allows customization of what TextMate can do). There’s hope that the existing TextMate community (all those people you know who swear someone could conquer the wor419论坛_上海419论坛_新上海419龙凤ld with the right combination of text files) will embrace this. That being said, not every Open Source project gets a lot of love which is actually backed up by contributed code and ideas.I’m an optimist, so I hope this does speed along development and turn TextMate 2 into something really special that text file geeks everywhere can appreciate. I couldn’t bring myself to make the jump to version 2 while it was alpha; I’m still using version 1.5, even to write this post. If you have a creative use for TextMate, let us know in the comments.

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WRUP: Nightmare glitch edition

For this week’s installment of WRUP, please enjoy a header that is the result of a glitch that suddenly gives you a nightmare in the middle of the day. It’s pretty bad here, and it’s even worse when you’re sitting down and playing and then oh hello horrible skin-mask. I was playing RIFT at the time, but once I had stopped staring, I felt compelled to double-check that we hadn’t wandered into Silent Hill by mistake.Where was I? Oh, right. WRUP. This week the Massively staff has mostly been scared to death419论坛_上海419论坛_新上海419龙凤 by that screenshot, but those of us not weeping in terror talked about our plans for the weekend as well as our pick for the next game hopping on the free-to-play bandwagon. So check out our responses after the break, let us know what you’ll be up to in the comments, and then… man, that’s really going to be watching you the whole time, huh? Horrorshow. @Beau_Hindman: This weekend I’ll be starting another look at Allods Online. It came in second in my Choose My Adventure poll, so I think it’s time to revisit the game. I’ve actually played it off and on since the last time I really got into it, but recently the game seems so much smoother, and it’s still one of the best-looking games out there. I’ll also be studying up on Kingdom of Loathing and getting some more gaming done on the nifty Nexus 7.I would like to think Dark Age of Camelot will go free-to-play, but I want to be clear that I never wish for a game to “fall” or “fail” into free-to-play. To me it’s more of a matter of keeping up with the times and bringing in more players, and the game in question rules.@nbrianna: I think I’ll be giving The Secret World a spin. Dawnguard had been on the agenda, but I think I’ll hold off until the Skyrim modding situation has callmed down.Next to go F2P? The Secret World. And that’s not a bad thing!@Eliot_Lefebvre: It’ll be a pretty standard grouping for me — RIFT, Final Fantasy XIV, and Star Wars: The Old Republic. That’s amidst possible board game time and a potential trip to the movies to see the Total Recall remake, so it’ll be a busy weekend. Seeing as how Persona 4 Arena and The Last Story are coming out very soon, I figure I’ll be off the computer before long.You can make the case that TERA is already halfway to a free-to-play model with Chronoscrolls, but I think that’s a game desperately in need of a model shift sooner rather than later. However, I’m going to go ahead and agree that The Secret World is going to be the next to drop subscription fees, mostly because I give Funcom some credit for understanding the market.@Sypster: Chances are that I’ll be re-running lots of Kingsmouth missions this weekend in The Secret World in order to get the free Funcom points for the promotion. Plus, the extra AP and SP can’t hurt, right? Apart from that, I’m still fiddling with Lord of the Rings Online’s Farmer’s Faire, and I’m a hair’s breadth away from level 50 in RIFT.What will go F2P next? PlanetSide — or else it’ll be shut down.@terilynns: I doubt I’m going to get much playing time in at all this weekend. We’re packing up and heading to Vegas baby! The Star Trek Convention begins next week, and we’re preparing for a great time! Don’t forget, if you’re in Vegas next Saturday (August 11th), join us at the iBar at 5 p.m. local time — that’s 8 p.m. EDT, 5 p.m. PDT — and meet some of the Star Trek Online devs from Cryptic!What game will be next to go free to play? Oh gee, I really hope it’s The Secret World, then I can play with a bunch of my friends.At the start of every weekend, we catch up with the Massively staff members and ask them, “What are you playing this week?” (Otherwise known as: WRUP!) Join us to see what we’re up to in and out of game — and catch us in the comments to let us know what you’re playing, too!

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Fujitsu Stylistic Q702 and LifeBook T902 convertibles show up with Windows 8, we go hands-on (video)

The annual Hong Kong Computer & Communications Festival is usually just flooded with discounted computer products and booth babes, so we were pleasantly surprised when we spotted a couple of unreleased Windows 8, dual-digitizer devices at the Fujitsu booth. Pictured above is the Stylistic Q702 “Quattro,” an 11.6-inch tablet-cum-laptop that was announced last month. This particular unit sported an Intel Core i5-3427U chip (capped at 2.3GHz instead of 2.8GHz), a vibrant IPS panel, a fingerprint scanner, front and back cameras, 4GB of RAM and a 256GB SSD — twice the announced capacity, for some reason. Much like the419论坛_上海419论坛_新上海419龙凤 ASUS Transformers, undocking the tablet was only a matter of pulling the latch on the hinge, but we found the latch to be rather stiff to operate. Hopefully this is just a prototype issue. Other than that, we just wish the final keyboard dock will somehow get a slight weight reduction: for the screen size, 1.88 pounds isn’t too bad for the tablet alone, but together with the heavy keyboard, the Q702 could become a nightmare for regular travelers. The second prototype lurking at the back of the booth was the bulkier LifeBook T902 “Tercel,” a 13.3-inch convertible laptop that was unveiled alongside the Q702 last month. According to its label, this swivel-hinged machine packed a Core i7-3520M, 8GB of RAM, 500GB 7,200rpm hard drive, Blu-ray burner, LTE radio and a 72Wh (6,700mAh) battery. Oh, and there’s also a fingerprint scanner below the display. While the software failed to reverse the screen rotation after we flipped the screen back to laptop mode, it was in general just as responsive as the Q702, though the hardware felt more solid and ready. With this in mind plus the Windows 7 label and Wacom label below the keyboard, we wouldn’t be surprised if the T902 comes out before the Q702. Until then, feel free to check out our impromptu hands-on video of the Q702 after the break. Gallery: Fujitsu Stylistic Q702 hands-on | 11 Photos 11 +7 Gallery: Fujitsu LifeBook T902 hands-on | 10 Photos 10 +6

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Weekly Podcast Roundup: Aug. 27 – Sept. 2, 2012

Every Monday evening, WoW Insider brings you a long list of WoW 419论坛_上海419论坛_新上海419龙凤podcasts that were published the week and weekend before. If you don’t see your favorite World of Warcraft podcast listed, just let us know in the comments. Be sure to leave a link to it, and we’ll pick it up next week.All podcasts and content belong to their owners. WoW Insider is not responsible for what you hear, and some of the content may not be safe for work.All Things Azeroth A Christie Golden InterviewHunting Party Podcast And not a single duck was given that dayThe Instance To Patch a Thief 5 WoW Things I was in a HurryArcanum of Azeroth Episode 21The Azeroth Perspective Episode 11Blessing of Frost Freaking 5.0!Convert to Raid All the Shiny Things with Euripides!Ctrl Alt WoW Retro RaidingDarkmoon Herald Clash of the Podcasts!Epic Podcast PrepandasGchat Episode 12Girls gone WoW It’s all about Shane!Grand Old Podcast Interview with David Sanna & Steve Hammer of Insider Azeroth!Group Quest Podcast Episode 81Hearthcast How to Make the Most of the First Week of MoPLiquid WoW The One With Tarragon ChickenThe Mana Cooler Breaking ManaMiddle Finger Podcast 2 talk 1 mutes!My Epic Heals Mouseover MacrosThe Obscurecast Press Start to Continue 4-22Outlandish Patches as Far as the Eye Can SeePower Word: Gold Podcast Episode 42Realm Maintenance Episode 2Stopcast All About the LadiesThe Sundering Going Down TownTauren Think Tank Take Care of Your GutsTeam Waffle Podcast Moonkin ToiletThe Training Dummies Episode 10Twizzcast 5.0 BlurVentchat SauceopotamusVote2Kick DrecastWarcraft Less Traveled The 5 Ring of DalaranOther podcastsThe WoW Insider staff listens to a lot of other podcasts around the internet. Here are some we thought you might be interested in.Adam Carolla Adam … Carolla!Car Talk Click and Clack, the Tappet brothersElectronic Explorations Electronic musicEngadget Our sister site’s podcast about gadgets and technologyFor the Lore A podcast devoted to story-driven gamesGrammar Girl Quick and dirty tips for better writingJoypod Two Idiots One Show about gamingLow End Theory A music podcast from LAMassively Speaking Our sister site Massively on all the latest MMO newsThe Nitpixels Podcast The WoW Insider Show crew on games outside of WoWPCGamer Podcast The official Podcast of PC Gamer magazinePMAcast A music podcastPolygamerous Because you can’t play just oneSmodcast Kevin Smith and Scott Mosier podcastStuff Mom Never Told YouStuff You Missed in History ClassStuff You Should KnowThe Incredible Podcast An incredible podcast full of amazing awesomenessThe Moth A weekly story podcastThis American Life A popular Chicago Public Radio podcastWait Wait … Don’t Tell Me! A popular NPR news/game show podcastThe Weekly Podcast Roundup brings you the preceding week’s WoW-related podcasts. Don’t see your favorite listed? Leave us a link in the comments. Also of community interest: our podcast listing, staff blog and Twitter listings and WoW websites and blogs (all part of our Guide to WoW Resources).

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LG EA93 21:9 aspect ratio 29-inch LCD spotted on IFA show floor (eyes-on)

Fancy a wickedly wide 21:9 aspect ratio LCD that’s more than a touch larger than what you’ll find on that unique Toshiba Ultrabook? It looks like LG’s got you covered, with its 29-inch EA93. We spotted a half dozen of the ultra-wide IPS displays during a preview of the show floor at IFA, and were able to grab a few frames. You need to see this LCD in person to get a feel for just how wide it really is — with a 29-inch diagonal panel that’s incredibly short and squat, you’ll be compromising quite a bit of desk real estate in order to add some horizontal pixels. From booth materials, it seems th419论坛_上海419论坛_新上海419龙凤at LG is promoting this product as a multitasking solution — the format is well-suited as a replacement for dual-monitor rigs, letting you view several windows at once without adjusting your eyes vertically. We already had a solid grasp on the EA93’s specs, which include a 2,560 x 1,080-pixel panel, a four-way split screen feature and plenty of inputs, including two HDMI ports, DVI Dual Link and DisplayPort, though the product placard also revealed USB 3.0 connectivity and 7-watt stereo speakers. Pricing has yet to be confirmed, but if you’re prepared to add such a device at any cost, we’d suggest clearing some desk space now — these are set to ship in November.

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Forza 4 picks up 10 new cars, a pair of suicide doors

Have you been playing Forza Motorsport 4 and thinking to yourself, “Man, I like Forza, but there just aren’t enough cars in it.” This news is for you then, because the August Playseat Car Pack has just been released. This baby comes packing 10 new cars, ranging from Chevy to Ford to Peugeot to Scion. There’s also a 60s era Lincoln Continental with suicide doors, which you might recognize as the ride Morpheus picked up Neo in before The Matrix went sour. The movie, not the Toyota Matrix (which isn’t in Forza 4, incidentally).You can pick up the whole pack for $7, or individual cars for $3. 419论坛_上海419论坛_新上海419龙凤 Gallery: Forza Motorsport 4 (August Playseat Car Pack) | 10 Photos 10 +6

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Around Azeroth: You have some competition

Fire mage Dainnafyr of Vigil for the Phoenix on Earthen Ring (US-A) climbed up to one of the bluffs surrounding Orgrimmar to take the perfect picture of her most fiery outfit (with matching Volcanospike!). Her Murkablo felt threatened by this challenge to its … manhood? Murlochood? Whatever it is, it decided to compete with Dainnafyr using a little fire of its own, and she had to perform a quick hearth and respec to419论坛_上海419论坛_新上海419龙凤 frost in order to put out the flames on her robes. Gallery: Around Azeroth 3 | 796 Photos 796 +792 Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include “Azeroth” in the subject line to ensure your submission dodges email spam filters; if you’d like to be credited, also include your name, guild and realm.

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The Mog Log: Final Fantasy and free-to-play

Subscriptions are dying. There’s no two ways about it. Star Wars: The Old Republic is switching over, and whether or not they liked the game, fans of Final Fantasy XIV have no room to throw stones about the game’s success. That leaves a handful of holdouts in the normal subscription space, and that doesn’t include the next major release on the horizon, as Guild Wars 2 is under the same buy-to-play model as its predecessor. Final Fantasy XIV and Final Fantasy XI are two of the holdouts. And in a world increasingly dominated by games without subscription fees, that’s pretty significant. So the question becomes whether or not the games will embrace the free-to-play option, whether or not they should, and how this sort of option could work in the game’s favor rather than against it. After all, there are some roadblocks to making the system work quite right, but there’s a lot of pressure on the market for a change. I’m going to go ahead and say right off that a free-to-play option would be in FFXIV’s best interests because if there was ever a game that needs people to get in and playing, this would be it. If you’re still playing, you’re no doubt a fan of the game like I am, but you are also probably acutely aware that there’s a lot of bad information floating around and a lot of bad blood spread by those either disinterested or bitter.Seriously, there are people still complaining about the fatigue system. That hasn’t existed for a long while now, but the resentment is still there.Putting up a subscription wall makes it that much harder for people to start playing the game and find out that no, these problems aren’t sticking around. Letting people just install and try the game will make a world of difference. I’m aware that there are people who never like a free-to-play option, but this game needs a lower barrier to entry. Badly. Final Fantasy XI is a different story. It’s an aging game that’s long since made back its investments, so there’s no real need for Square-Enix to worry about expanding the playerbase. That being said, opening the game up is the surest way to get the early levels populated again, and it could dovetail nicely with Seekers of Adoulin. So it’s not a huge imperative for FFXI, but it could definitely work out to the game’s overall benefit.Unfortunately, converting one or both to a free-to-play model raises some issues. First and foremost, the games lack an abundance of options for cosmetic items.This might seem irrelevant, but it’s part of why models work for games like Star Trek Online and City of Heroes. It’s possible to toss a lot of items in the cash shop that have little to no effect on gameplay but have a big impact on your looks. Even games like Star Wars: The Old Republic and Guild Wars 2 have systems for major cosmetic upgrades, the former with adaptive modifiable armor and the latter with dyes and the like. You can conceivably buy stuff and use it without breaking the game’s statistics.As it stan419论坛_上海419论坛_新上海419龙凤ds, neither FFXIV nor FFXI has any sort of cosmetic options. There’s holiday gear, sure, but no one wants to spend five dollars for an outfit that stops being useful as soon as you hit level 3. And you could add in furnishings, in theory, but FFXI has so many decorative furnishings that they would get lost in the shuffle. FFXIV, on the other hand, has the opposite problem: We’ve all been waiting on housing since the game launched. Tell us that the furniture for our houses requires extra cash and there will be riots.So there would need to be some way of working in a wardrobe. There would also need to be more than just outfits, though; something to boost leveling speed in both games would doubtlessly be welcome, and mounts are an option in FFXIV. Buying respecs wouldn’t work unless we get some much more robust options for specializing our characters in the first place, and we already pay for extra character slots in the unlikely event that we need them.Both games, in essence, suffer slightly for the fact that neither has been designed to operate in a world where the entry price for most games is “nothing.” You’d need to retrofit and expand both to make the system work, which is a major undertaking by itself. And that’s beyond the usual concerns of making the game fair when played for free rather than unbalanced toward paying players.Mind you, several of these systems are things that I’d like to see, up to and including a free-to-play option. I really think that FFXIV needs it, and I don’t think it would hurt FFXI. But there’s a lot of work involved, and right now the teams seem to be centered on a new expansion and a new relaunch. There’s not the space left over for a business model shift, especially one that requires a lot of work.Will it happen? That depends. Naoki Yoshida strikes me as a very astute gentleman, so I’m sure he sees the writing on the wall. What he’ll do with that information remains to be seen. From what I understand, it’s not a popular model in Japan, and Square tends to have a degree of reactionary behavior when it comes to new business models. But it also recognizes that it does need to win back hearts with FFXIV, at least, as evidenced by the year-long free trial.Bottom line: FFXIV should go free-to-play, if not at the 2.0 launch then shortly thereafter. With a subscription option, sure, but the core should be in place. And I’m hoping that the powers that be recognize that.Whether you love or hate the idea, you can sound off in the comments below or via mail to eliot@massively.com. Next week, in honor of the official launch of some game or another (Professional Association Fracas 2, I think), I’m going to look at the game in question and see what important lessons FFXIV can pull out when it relaunches.From Eorzea to Vana’diel, there is a constant: the moogles. And for analysis and opinions about the online portions of the Final Fantasy series, there is also a constant: The Mog Log. Longtime series fan Eliot Lefebvre serves up a new installment of the log every Saturday, covering almost anything related to Square-Enix’s vibrant online worlds.

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Shifting Perspectives: 5.0.4 changes for feral and balance druids

Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, NUMBER 5 IS ALIVE!The patch is coming! The patch is coming! Run around screaming wildly! Right. Anyway, if you’re just coming back to WoW, here’s everything new you’ll need to know to get your feral or balance druid up to speed. First I’ll hit some of the overall druid changes before drilling down into the spec-specific stuff.Changes for druidsFeral is no longer a tank/DPS specialization. Yes, bearcatting is officially dead for those who practiced it, though it lives on somewhat in one of our new talents. Feral is now solely melee DPS, and a new spec has been added for bear tanks, guardian.All the old talent trees are gone. You still pick a specialization at level 10, but instead of a 31-point tree, you now have six tiers of talent choices, with one choice out of three options every 15 levels. With the talent tree deletion came an ability shuffle; many druid abilities that were spec-specific, such as Force of Nature or Feral Charge, have been made into talents that can be used by any spec. For more, read my column on talent tiers 1 through 3 or tiers 4 through 6. All the prime glyphs are gone. Now, there are just two tiers: major and minor. In general, glyphs are much more situational and much less required (though feral has a few exceptions, which I’ll note below).Most abilities are now spec-specific; general abilities have been rebalanced to be much more useful to all specs. While this seems like a nerf, this is a good thing. Instead of having tons of non-useful abilities, now your off-spec choices are simplified and much more useful. This applies more to feral/guardians’ needing to use the occasional spell; while balance/resto retain access to physical damage abilities in bear/cat form, there’s no real reason to use them.Rebirth now returns a player to 60% life. Previously, it had been 20%, making the glyph essentially mandatory. You can still glyph it if you want, but you won’t have to anymore.Faerie Fire’s duration is much shorter. The debuff now automatically stacks three times (yay for ferals) but only lasts 30 seconds (boo). If you need to maintain this for your group/raid, get used to hitting a keybind for it when you have a free GCD.Get a new ability: Might of Ursoc. This ability is like the old version of Survival Instincts; it gives you 30% more max HP and bumps your current HP up as well. Then 20 seconds later, that health goes away. Unfortunately, right now it forces you into bear form, and the effect drops as soon as you leave bear form, so it may not be that useful for non-guardians.Feral changesThe feral spec as a whole plays pretty similarly to the way it did in Cataclysm. With only a few minor tweaks, you should be good to go; however, things will change quite a bit once you start leveling and get Symbiosis plus your level 90 talent choice.Bleed debuffs are gone. Happily, you no longer have to worry about Mangle when you’re in a group. Sadly, Shred has retained its orientation restrictions, so you’ll still need to keep Mangle around for soloing or bosses that force you to attack frontally.Savage Roar is now much more important. It has been reverted to the Wrath of the Lich King model and again buffs all damage instead of just auto-attack damage. This is a significant change; you will want to keep this up at all times, as your damage is pathetic otherwise. Thankfully, there’s a new glyph that lets you use Savage Roar with zero combo points, Glyph of Savagery.Crit rates have been reduced. This isn’t too significant at level 85, but once you actually start leveling, you’re going to have much fewer combo points to play with. It’s probably best to avoid Ferocious Bite for now in your rotation, unless you’re sure it will get a kill.AoE is now more complicated. You’ll need to keep Savage Roar up and also maintain a Thrash bleed. Helpfully, Swipe now generates combo points.Stampede is gone completely. Yes, this means no more free instant Ravages, and yes, this is further proof that hunters are the kids who hog all the toys.Balance changesIn contrast to feral, balance saw a much bigger slew of changes th419论坛_上海419论坛_新上海419龙凤roughout the beta. Several mechanics were tried and discarded before they arrived at the current rotation, which is superficially similar to Cataclysm’s but has several key differences.DoTs have been reworked. Insect Swarm is gone. In its place is Sunfire, which is now a completely independent DoT from Moonfire. Both DoT abilities are affected by Lunar Shower, which makes movement DPS slightly more tolerable.Eclipse mechanics have been redesigned significantly. The majority of your damage comes from cycling Eclipse as quickly as possible in order to maximize uptime of Eclipse’s haste buff and the free cooldown reset on Starfall every Lunar Eclipse. The new design of Euphoria means you spend most of your time in an Eclipse instead of trying to get to one, which is cool.Eclipse state can be charged at will. Astral Communion is a new channeled ability that lets you charge your Eclipse bar, letting you begin each fight in the appropriate state (typically one cast away from Eclipse).Get a new burst cooldown. Celestial Alignment is a new cooldown ability that helps combat Balance’s lack of ramp-up damage. When cast, it grants you the damage bonuses of both Lunar and Solar Eclipses and causes Moonfire to automatically apply Sunfire. Using this resets your eclipse energy to 0 and stops you from gaining any energy while it’s up; as such, if you’re using it rotationally, you’ll want to use it immediately after leaving an Eclipse.Solarcleave is dead. Mana’s too tight, and Wild Mushrooms don’t have the kick they used to. Hurricane has been buffed, however, and a new Astral damage variant called Astral Storm has been introduced, which will help for AoE during Lunar phases.There are plenty more tweaks to come — man, Sept. 25 can’t come soon enough. Are you guys looking forward to the rotation changes?Every week, Shifting Perspectives: Balance brings you druidic truth, beauty and insight … from a moonkin’s perspective. We’ll help you level your brand new balance druid, tweak your UI and your endgame gear, analyze balance racials and abilities, and even walk you through PVP as a balance druid.

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Huawei MediaPad 7 Lite hands-on at IFA 2012 (updated: video)

Back in July, word got out that Huawei was prepping a revised version of its entry-level Android tablet, dubbed the MediaPad 7 Lite. As that name implies, this Android 419论坛_上海419论坛_新上海419龙凤ICS tab’s of the 7-inch variety and, thus, lends itself well to one-handed use for busy on-the-go types. Considering this isn’t part of the outfit’s top shelf portfolio, its mix of specs have been kept quite modest: there’s a single-core 1.2GHz Cortex A8 CPU underneath that 1,024 x 600 IPS display. But before you knock it for falling short of even 720p territory, bear in mind this device’s being marked at a 229 Euro price point — so it’s affordable and geared squarely for the budget segment. Loaded up with a mostly stock version of Android 4.0.3 and global radios for 3G / WiFi, this humble tab’s made for mobile use, as the OEM’s VP of Euro operations assured us repeatedly. Performance-wise, its lack of a dual-core setup is heavily apparent, since there was a considerable lag between our touch input and onscreen effect. The tab also sports 8GB of internal storage, a rear 3.2-megapixel camera and VGA front facer — helpful if you’re out and about and want to video chat — in addition to a 4,100mAh battery. As for the MediaPad 7 Lite’s build, well, it’s a bit disappointing especially given the attractive design of the Nexus 7 which is comparably priced and higher specced. In all, it feels rather chunky in-hand, but it does feature a metallic back bordered by solid white plastic. It’s set to be released this August in South Africa, China, Russia, Philippines and Taiwan, followed by Germany in October for 249 Euros. Check out our gallery below and head past the break for a video tour. Gallery: Huawei MediaPad 7 Lite hands-on | 12 Photos 12 +8 Mat Smith contributed to this report.