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Huawei MediaPad 10 FHD spills the beans (and its guts) at the FCC

There isn’t much we don’t already know about Huawei’s 10-inch MediaPad FHD, revealing most of its secrets well before its launch later this month. Now that it’s swung through Washington to be poked and prodded by the screwdriver-clutching mavens at the FCC, we know that the US Government thinks it’s safe for human consumption. The slate’s impressed even the surliest of our staffers when we played with it, making us deeply excited for its arrival in stores. Those interested in seeing what lies beneath that glass-and-aluminum surface should check out the autopsy gallery we’ve got for you below. Gallery: Huawei MediaPad 10 Internal Photos | 11 Photos 11 419论坛_上海419论坛_新上海419龙凤 +7

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Zynga hit with insider trading lawsuit as execs cash out before crash

Zynga has been hit with the first of five expected lawsuits alleging a handful of top executives and investors engaged in insider trading – including CEO Marc Pincus and Google. Following Zynga’s IPO in December, employees and investors were “locked up,” unable to sell their shares until May 28. Technically. A group of top executives and shareholders hired underwriters to manage the sale of their shares, creating a loophole that allowed them to sell their stock at $12.By May 28, when initial investors were legally allowed to sell their shares, Zynga stock had fallen to $6. Yesterday, it struck $3. Locked up investors had no opportunity to sell their shares at the same price as the top brass, and the insiders that did “cashed out at exactly the right time,” Business Insider’s Henry Blodget writes. Zynga executives paid the underwriters – which include Morgan Stanley, Goldman Sachs, Bank of America and other high-profile Wall Street companies – roughly $15 million to arrange the early sales, and Zynga the company spent $1 million on legal fees, private jet rentals and other expenses to help the process along. The insiders took $516 million. And then Zynga’s stock crashed.During the 419论坛_上海419论坛_新上海419龙凤artificial sale period, Pincus sold 16.5 million shares and made out with $200 million, Google sold 4 million for $48 million, and Zynga COO John Schappert sold 322,000 shares for $3.9 million, along with other large names and numbers.Newman Ferrara is the first law firm to file a suit against Zynga and its executives, with Schubert Jonckheer & Kolbe and others investigating the claims as well.Blodget has a personal perspective on the matter, and he writes, “I know many of these folks personally, including at the company’s underwriters, and like and respect them. I think the last thing they would intentionally do is unload stock when they thought it was about to crash – especially when the amount they made in the sale, though huge, is still relative chicken feed for them. Also, all of these folks only sold a fraction of their holdings, so they’ve been hammered along with the rest of Zynga shareholders by the subsequent collapse.”But, all that said, wow.”

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Apple, Samsung banned from selling some devices in South Korea (updated)

The Associated Press and Wall Street Journal report that Apple and Samsung have each been ordered to stop selling certain devices in South Kor419论坛_上海419论坛_新上海419龙凤ea, with a court ruling that Apple and Samsung have infringed on each other’s patents. The companies are also ordered to pay damages.The ban affects some models of iPads and iPhones, but the AP was not specific on which ones are banned. We’ll update this article as we get more information.Update: Bloomberg reports that the South Korean ruling says Apple infringed on two of Samsung’s patents, and Samsung infringed on one of Apple’s. The story also notes that Apple’s component orders make up about 9 percent of Samsung’s revenue, putting Apple at #1 on Samsung’s customer list.The Wall Street Journal’s Evan Ramstad said on Twitter that most of the infringing products are no longer sold in South Korea, and that this likely will not affect other courtroom battles between the companies.Update: Samsung must pay Apple 25 million won (US$22,000) for violating patents that cover the bounce-back feature found on Apple’s iOS devices. This allows the screen to bounce back when a user has dragged an item like an image past its boundaries. The court also ruled that Apple violated Samsung’s patents covering wireless networking technology and was fined 40 million won ($35,000).The court put a ban in place that halts the sales of the iPhone 3GS, iPhone 4, iPad 1, iPad 2, Samsung Galaxy S II, Galaxy Nexus, Galaxy Tab and Galaxy 10.1 tablet. This ban is not expected to have a material impact on Apple as South Korea is not a big market for the Cupertino company. Both Apple and Samsung can appeal the District Court’s decision.

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Aliens: Colonial Marines adds ‘Escape Mode’ to multiplayer

Debuting at PAX is a new multiplayer mode for Aliens: Colonial Marines, called “Escape Mode.” It’s a simple concept: a team of four players, as Xenomorphs, try to hunt down four Colonial Marines, and the team of four humans do their best to get the hell out of their way. The Marines do more than scream and run, as they “blast their way through the fast-paced map” trying to reach the exit.If you’d like to try it at PAX, the mode will be on display in Sega’s booth, which covers the space of both #242 and #252. You won’t miss it – what with the giant power loader statue and all. Show full PR text SEGA AND GEARBOX ANnounce NEW multiplayer419论坛_上海419论坛_新上海419龙凤 mode for Aliens: Colonial Marines Escape Mode to Debut at PAX Prime 2012 in Seattle SAN FRANCISCO (August 30, 2012) – SEGA® of America, Inc. and Gearbox Software today announced Escape mode, a new competitive multiplayer mode, for its highly anticipated blockbuster Aliens: Colonial Marines™ video game, launching February 12, 2013 worldwide. With a competitive death match game mode already revealed earlier in the year, Escape mode is the second in a number of competitive multiplayer modes for Aliens: Colonial Marines and will challenge players in an intense scenario against the universe’s deadliest killers, the Xenomorph. Escape mode will debut at PAX Prime 2012, August 31 – September 2, in Seattle. SEGA’s booth covers numbers 242 and 252 on the show floor. An exhilarating experience for fans of the ALIENS universe, Escape mode puts the four-person US Colonial Marines team on the offensive against a four-player Xenomorph team. The Colonial Marines must blast their way through the fast-paced map in order to escape the attacking Xenomorphs, who in return will try to eliminate their prey as quickly as possible. Under the pressure and limited in time, players will have to work together as a team, utilizing each faction’s unique skills, and identifying their opponents’ weak spots to either reach the safety of the escape point or to eliminate their targets. In addition to a host of stations with the brand new Escape mode playable at SEGA’s PAX booth (number 242 and 252), fans can experience the threat of the aliens firsthand and climb inside SEGA’s custom-made 16 foot powerloader statue with an attacking Xenomorph on it and have their picture taken. Players up for the challenge can also compete in daily Team Deathmatch competitions against the team from Gearbox Software for the chance to win Aliens: Colonial Marines prize packs. Competitions will be held at Alienware’s PAX booth, number 3636. See http://www.alienwarearena.com/news/768/alienware-pax-prime-2012 for details. In partnership with Twentieth Century Fox Consumer Products and developed by critically acclaimed studio Gearbox Software, Aliens: Colonial Marines will bring new levels of bone-chilling suspense and adrenaline-filled action to the renowned franchise. As the authentic addition to the ALIENS franchise canon, the game’s stunning visuals and adrenaline pumping action will deliver a breathtakingly immersive four-player drop-in drop-out cooperative campaign and expansive competitive multiplayer mode. Providing for an innovative asymmetrical competitive multiplayer experience, Aliens: Colonial Marines lets players fight in first person as the ultimate badasses – the United States Colonial Marines, or in third person as the universe’s deadliest killers – the Xenomorphs. Plunging into familiar and new environments from the iconic film franchise, players will have to fight the fear and face the true horrors of the ALIENS universe. Aliens: Colonial Marines will be available in stores across the globe on February 12, 2013 on PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft and Windows PC. A release date for the announced Wii U™ version will be revealed at a later time.

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Dark Souls PC’s resolution issues fixed by modder in 23 minutes

A fan-made mod appears to have fixed Dark Souls: Prepare to Die’s resolution issues, dramatically improving the game’s graphics in the process. What’s more, the modder was able to complete the fix within 23 minutes of the game’s release.There had been concern leading up to the PC version of Dark Souls, with From Software acknowledging that Prepare to Die would likely release without expected optimization. Producer Daisuke Uchi had told Digital Spy earlier this month that the original game’s frame-rate issues would not be fully fixed, while Eurogamer raised alarms over Prepare to Die appearing to be locked at 1024×768 resolution.With all that in mind, NeoGAF user Durante spent the week before the game’s release preparing a ‘dll framework’ to fix the problem. When the game launched earlier today, he only needed 23 minutes to finalize the code required to render it at a higher resolution. What’s most surprising is how much better Prepare to Die now looks, with Durante’s mod seemingly curin419论坛_上海419论坛_新上海419龙凤g the unmodded version of its blurriness. The before and after screenshots are striking.While fans are delighted with the fix, the speed of one modder’s work to improve Prepare to Die’s resolution so dramatically forces questions to be raised. We’ve approached Namco Bandai for comment but the publisher declined to say anything at this time.You can download Durante’s fix here.

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Not So Massively: D3 patch 1.0.4, LoL nerfs, and Firefall e-sports

This week, Firefall developer Red 5 Studios revealed its impressive new suite of tools for scoutcasters and competitive gaming fans as part of its eSports Toolkit. Information on Diablo III’s upcoming patch 1.0.4 was also released this week, detailing difficulty decreases for elite monsters, the long-awaited legendary item update, and some big changes for players stuck in the magic find grind. Path of Exile celebrated the first anniversary of its first closed beta release this week as it edges closer to open beta.In the land of MOBAs, League of Legends revealed that some big buffs are on the way for Garen and Katarina and explained the recent hotfix that nerfed new champion Zyra. Dota 2 experienced some controversy this week when players discovered that a player-submitted weapon design had been lifted from MMO Aion. S2 Games released a new Heroes of Newerth development diary delving into new hero Rally and giving a look behind the scenes of the game’s creation. Player banks $10,000 with Diablo IIIA gamer who says he’s been interested in item markets and economics since he started trading in Neopets is seeing that interest pay off in Diablo III.Play together, loot alone in Diablo III’s 1.0.4 patchWhat would it take to get you to give Diablo III another go? A whopping patch, perhaps? Blizzard is banking on it. In the game’s upcoming 1.0.4 update, the team aims to revamp more than a few major systems, so Senior Technical Game Designer Wyatt Cheng took to the official blog to lay out the plan.Valve removes ‘player-created’ Aion mace from Dota 2After discovering that a mace supposedly created by a player in the Steam Workshop and then added to Dota 2 was actually copied from NCsoft’s MMORPG Aion, Valve removed the item and issued a warning to players.The Summoner’s Guidebook: Will Korea dominate League of Legends, too?When I first started following the League of Legends pro scene, I was introduced to top teams like Team Solo Mid and SK Gaming. As I watched matches and player interviews, the first thing that came to my mind was this: If Korea fielded a LoL pro team, it would be incredibly scary.Firefall’s new eSports Toolkit allows better viewing of matchesRed 5 Studios knows that it’s not always just about playing Firefall — it’s also about watching matches. Whether you want to check out your friends as they battle in the upcoming free-to-play shooter or you want to get a good look at your competition, the new eSports Toolkit will allow spectators to see the action as it unfolds.The e-sports scene has exploded in recent years, with League of Legends and StarCraft II tournaments securing more viewers than some real-world sports. Firefall revealed its commitment to competitive gaming this week with the announcement of its new eSports Toolkit. PvP matches will feature an observer mode that lets players watch the action from a top-down viewpoint, with an optional automated action-cam that homes in on flashpoints and areas of high action.Observers can also flick between pre-set cameras placed strategically throughout each PvP area to provide a more cinematic experience. You can even follow individual players just by clicking on them, which provides a seamless way to get a close-up on the action. Perhaps most exciting of all is the ability for observers to pause, rewind, and fast-forward the match playback at will and capture key moments in slow-motion. All of those tools will be available to any player observing a match.Professional-level shoutcasters will be even more impressed by the tools reserved for official match broadcasters. They’ll get a free-fly camera, player stat scorecards, and a huge cinematic camera interface that uses a second monitor to show what’s going on at other locations in the game. If the shoutcaster sees something more interesting happening on another camera, he can flick over to it instantly.Diablo III’s patch 1.0.4 is still a few weeks away from deployment, but this week Blizzard revealed exactly what will be in the much-needed update. The Invulnerable Minions affix on elite monsters is being removed, and some of the more frustrating affixes like Shielding and Fire Chains will be toned down. Elites and champion packs are getting an overall difficulty decrease, while normal monsters will have their difficulty slightly buffed. Elites will also have their enrage timers removed and will no longer heal back to full health after killing you.The magic find system is getting some love, with the averaging of magic find and gold find across all players in co-op mode being removed. Each player’s loot will now roll separately based on that player’s own magic find total. Normal monsters will now have four times the chance to drop magic and rare items, which makes skipping normal monsters on magic find runs a lot less attractive than it currently is.The long-awaited legendary item buff will arrive in 1.0.4, along with an array of balance changes to every class. Finally, weapons of item level 61 and 62 will have a chance of rolling the same damage as item level 63 weapons to stop item level 63 weapons from being the only ones worth having.This week marks the first anniversary of Path of Exile’s first closed beta test. To celebrate, Chris Wilson from Grinding Gear Games dug out the original beta client and took a look back at all the changes the past year has brought. The most striking changes have been in the passive skill tree system and user interface, both of which have undergone considerable development to arrive at today’s polished versions. “We’re very proud of what we’ve created,” says Chris, “and look forward to continuing to improve it over the next decade.”This week Riot Games released the official patch preview for League of Legends’ upcoming mid-August patch. The update is set to buff Garen and Katarina and a serious nerf to Zyra. Garen is an underpowered hero who sees little use in competitive play as he doesn’t scale well into the late game despite his early-game laning prowess. He’ll be getting a series of buffs aimed at increasing his damage per level, and his Courage ability will now grant a percentage bonus to armour and magic resistance instead of a flat value.Katarina is getting some serious buffs designed to improve her consistency and ability to contribute to teamfights. Her Killer Instincts ability has been replaced with a new area-effect damage spell to give more reliable damage. As a bonus, Katarina’s hair now looks like hair instead of huge tentacles. New champion Zyra turned out to be so overpowered that Riot didn’t even wait for the mid-August patch to nerf her. Her abilities were nerfed in an earlier hotfix in time for the upcoming regional tournaments.Controversy sprung up in Dota 2 this week as players noticed that a Steam Workshop item was produced using assets lifted from MMO Aion. The Timebreaker weapon was submitted to the workshop by a player who received a cut of the proceeds from sales related to the item. On discovering the copyright infringement, Valve immediately banned the infringing user, confiscated his cut of the profit, and removed the offending item from the store.Players who bought the weapon were given a replacement item with a different model, and in a special apology, Valve announced that the replacement Timebreaker w419论坛_上海419论坛_新上海419龙凤ill become a rare collectible; no more will ever be sold. Given the status of such items in the Team Fortress 2 trading community, we suspect the value of Dota 2 Timebreakers is sure to go through the roof.S2 Games gave fans a glimpse into the Heroes of Newerth game development process with a new developer diary delving into the creation of Rally, the game’s latest hero. While most heroes have abilities that target a location on the ground or another hero, Rally is the first to feature an ability with S2’s new vector entity targeting system. Her Compel ability throws the target hero in a selected direction, much like the Tablet of Command but aimed with precision.Join us every Monday for Not So Massively, our roundup of the top news from popular online games that aren’t quite MMOs. If you think there’s a game we should be covering in Not So Massively or you’ve found some interesting news you think deserves attention in the next roundup, please mail the details to brendan@massively.com.

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Totem Talk: Calm before the storm for resto shaman

Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and cohost of the For the Lore podcast), shows you how.Last time we met, I had quite a bit to say about tier 3 shaman talents in regards to restoration shaman, and I promise that today I won’t spend too much time harping on it, since I’ve already committed a couple of thousand words to the topic. Since that time, there have been quite a number of changes. There’s been a new beta build release with all manner of updates, which is probably the most important one.There’s also been a ton of information flowing from the official forums, especially when it comes to terms of such things as class balance, healer throughput and talents. Also during this time, there has been a massive amount of raid testing for both normal and heroic modes. Truth be told, there’s a ton of information to absorb this week — not least of all that fezzes are in fact cool. Tier 3 talents fixed, at least somewhatSo last time, I spent most of the article talking about design philosophy, the nerf to Call of the Elements, and the then-broken Totemic Restoration. Well, I’m sorry to report that Call of the Elements is still, in fact, nerfed to the ground like the warriors of yesteryear in classic WoW. No further word on any changes to it has really come up, but I will hold out hope that we’ll hear something on that front soon.Totemic Restoration, however, has fared a little bit better this past two week’s time. When I last played around with it, the talent was broken and not awarding the proper percentages as the confusing wording of the talent stated. For clarification’s sake, here’s the wording on the talent:When a totem is replaced or destroyed before its duration expires naturally, its cooldown is reduced in proportion to the lost duration, up to a maximum of 50% of the full cooldown.So what does it mean? Whelp, if one of your totems is killed, replaced or picked back up before it has run the normal duration, the percentage of time lost will be rewarded as a cooldown reduction on that totem, up to 50% of the total cooldown. So if you drop a Mana Tide Totem and it gets picked up or smashed, let’s say, 6 seconds after it goes down, the cooldown will be reduced by 50%, or 1 minute 30 seconds.The fact that the talent is working as intended again is great, and I’m going to increase my asessment of it from useless to medium usefulness. It’s great for PvP, but I’m still having a hard time wrapping my head around the usefulness of this in PvE. (Unless bosses start using Totem Stomp macros, that is. If we get to that point, I fear for our lives.) Overall, though, not bad — just not great.Beta class balanceThis is really the big stuff for today, and it comes from the official forums in which Ghostcrawler, otherwise known as Greg Street, lead systems designer, chimed in on quite a few things that are of interest to shaman healers. GhostcrawlerQuote:Is there a possibility you can look at giving the same treatment to Earth Shield? If you are going to allow multiple Sacred Shields on a single target, (in addition to much earlier making a similar change for Beacon and Lifebloom, etc) what is the reason Earth Shield is still limited?We’ll discuss it, but Earth Shield is really powerful..sourceAn innocuous statement, but something I know for a fact a lot of shaman healers have been discussing since we first got our hands on Earth Shield. Since we’ve been able to cast it, we’ve wanted it to do more — 419论坛_上海419论坛_新上海419龙凤to be able to put it on multiple targets or have more options than what we have with it.I get that, and it’s an admirable goal, but personally I would never want to see it become like Sacred Shield. It’s a fine talent and I’m sure paladins like it, but for Earth Shield to adopt a similar style — well, it would basically become the bastard child of a HoT and a shield.Right now, it is more powerful than I think we give it credit. It has a decent spell power coefficient and is a reactive heal that triggers as soon as the bearer takes damage. If you monitor your charges and place it wisely, it really is a wonderful tool. If anything, I’d maybe like to see a talent that lets us press a button to burn all the charges for a quick, single-target tank cooldown like a Pain Suppression, but at the cost of the spell getting put on a 3-minute cooldown. Now that, I think, would be cool and useful. It would add some versatility and at the same time add an element of decision making, since you’d have to determine if using the cooldown was worth losing all that healing done. GhostcrawlerQuote:I am 99% sure healing stream and Healing tide in some way or bugged. Before the bug where they where not geting the + 50% to water totem’s they were healing for more then they are now after it was fixed. Seem’s like either only geting 25% of the water totem buff or not geting the 25% to shaman heal’s buff…No, you’re right. It wasn’t getting the buff to all healing. Fixed..sourceThis is fantastic news, since we’re going to be using both of those spells frequently. It’s a step in the right direction in terms of fixing throughput, but we still have a ways to go.Right now, the biggest news I’ve been getting has been about shaman healing in the raid tests. Our numbers are still coming in a bit lower than I would like to see, especially when compared to other healers. But what got me today was a report that others are seeing that after this fix, Healing Tide Totem is coming in as the top heal for shaman in a few of the fights. This could be the result of all the healers’ learning the new balance, overpowered healing crushing a lot of our passive and AoE healing (looking at you, Spinning Crane Kick). Honestly, there are a lot of potential factors that could be causing it, but at the very least it’s a recognizable issue.Hopefully we can get some response from the boys in blue about this, with all the logs that are getting posted on the official forums. Again, I’m holding out hope here on this one, because I really do not want to be going into an instance where my 3-minute cooldown is my top heal every time.Along those same lines, we also got this little tidbit. GhostcrawlerQuote:Healing Rain is currently gaining the buff from Unleashed Elements. Is this a bug?No, that is intended.Quote:Elemental Blast tooltip and intention claims 3,500 yet the buff and actual gain is still 3,000 Haste/Mastery or Crit.It is intended to be 3500. We can look into hotfixing it depending on when the next build will go out.sourceHealing Rain getting the Unleashed Elements buff to healing is nice and will really come in handy on those group-up moments in boss fights, and an extra 500 haste/master or crit from Elemental Blast would also come in quite handy. I’ve been arguing the case that Elemental Blast has the potential to be very useful for shaman healers. The ability to give ourselves 3,500 of any of those three stats is good, especially since all three stats are useful to restoration shaman. I don’t know if it will beat out what we can do with say, Unleashed Fury and HR, but it’s worth keeping an eye on any changes being made to this talent.Even with the release rapidly approaching and with the horror stories of healing filtering in right now, don’t panic yet. Things are still being tweaked. Some other classes seem to have some overtuning on some abilities, but we’re getting there — that, and I will certainly make sure that GC gets a bow tie and a fez as a bribe to make sure things get fixed.Totem Talk: Restoration lends you advice on healing groups, DK tanks and heroics and mana concerns in today’s endgame — or take a break and look back at the rise of the resto shaman. Happy healing, and may your mana be plentiful!

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Phat Loot Phriday: Horde Ballooon

When we last left our heroes, the plot was finally moving forward again, thanks to your narrator’s sudden obsession with pet battles. I mean, seriously, have you tried them out yet? OMG, awesome.Lolegolas and Throgg rode from the gym in a cloud of dust and machismo. Like a pair of gods carved from solid stone, their rippling muscles and perfect definition would be the envy of any underwear model. Would be. The effect was ruined by a dainty red balloon drifting behind Throgg.”I’m not clear on how the balloon is going to defeat our enemy,” Lolegolas said.”Won’t. Balloon can’t fight,” Throgg growled. “Tired of pets. I want to hit him with my axe.””That’s a shame when you think about it. Orgrimmar’s Fighting Balloons would be a hell of a team. It would certainly be better than Osh-Kos419论坛_上海419论坛_新上海419龙凤h Garrosh.”Throgg spared the blood elf a dry look. “Balloon doesn’t fight. This is just for show. I’m going to hit the bad guy with my axe and rescue Miranda.””Imagine if the balloon could cast spells,” Lolegolas said. “Heal-ium, for example.””Do you mind?” Throgg asked. “Trying to look imposing here.”Item note: Horde Balloon doesn’t fight. Which, c’mon, Blizzard — that’d be awesome! Fighting balloons. And since the Horde and Alliance can each get their balloons in a simple quest, that would be amazing. Am I the only one who thinks fighting balloons are awesome? Phat Loot Phriday brings you the scoop on some of the most … interesting … loot in the World of Warcraft, often viewed through the eyes of the stalwart Throgg and indelible Lolegolas. Suggest items you think we should feature by emailing mikeg@wowinsider.com.

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The Queue: Sabin suplexing himself

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.No …! The unthinkable …!!!mugutumage asked:are we getting our 11th character slot with MoP or with 5.0.4?With MoP. You have to purchase the expansion to get it. levi.coffey asked:ok, i only ask this because the first two questions were both answered in the comments, by me, just about exactly how you answered them, and i’ve been seeing this more and more – why have you guys been picking questions that have already been answered adequately? sometimes you give credit to the commenters who answered, sometimes you don’t. i can understand the one about how you guys don’t edit questions before publishing, that’s a bit of a personal blow, but still – is it just because news is slow? because you don’t want to go through hundreds of comments looking for questions? something i’m not thinking of at all?Simply put, not even I read every Queue, and the average reader definitely doesn’t. Most won’t check back to see if someone answered their question in the comments, and understandably so, since this column is supposed to be about the staff answering questions. I mean, most of the questions asked in comments could probably be answered by a Google search, but that’s not what a lot of question-askers are looking for. They want an answer they can point to or call their own. That’s not to diminish the work commenters here do — but commenters just have to understand that their answers will not always be read by their intended audience.I read through every comment on Thursday, Friday, and Saturday’s Queues. Every one, every time. We (the staff) know we’ll see the same questions over and over every day until the expansion launches, and honestly, that’s OK. Common questions are common for a reason — people really want to know the answer, so if we answer those questions, more people will walk away happy (or at least informed).Ron2 asked:What’s the adjective form of Pandaria? When you return to Stormwind, do you tell tales of your adventures in the Pandarian forests, or describe the many species of Pandaren fish, or show off the relics of ancient Pandanese civilizations?Pandarian. Pandaren is a race and Pandanese is, I dunno, inaccurate? Worth a bop on the noggin?Tucanfire1 asked:If you have a vanilla account, you get 48% of discount from upgrading it all the way to MoP. Now as a question, anyone know if this has always been the case for upgrading multiple expansions or is it something new?This is totally new and totally cool! Y’all should take advantage of it while it lasts.Puntable asked:I was not interested in Challenge Mode Dungeons until I found out that I can get 110 VP for finishing one in the “bronze” as opposed to 30 VP for a random Heroic. How fast does it have to be finished to get “bronze”419论坛_上海419论坛_新上海419龙凤, or does it vary per dungeon?It varies per dungeon — some dungeons are obviously shorter than others, so I’m sure there’ll be an “optimal” one to run once people math it out.Necromann1 asked:From MMO-champ “Epic Shoulder Enchants made by Scribes now require Inscription to use.” Does this mean all shoulder enchants or are now scribe only or are those just the upgraded ones and they forgot to make them scribe only?Only scribes can make/use shoulder enchants now. Shoulder enchants straight-up don’t exist for anybody else. Have questions about the World of Warcraft? The WoW Insider crew is here with The Queue, our daily Q&A column. Leave your questions in the comments, and we’ll do our best to answer ’em!

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Engadget HD Podcast 310 – 08.02.2012

Since everyone loves (to hate) NBC’s tape-delayed Olympics coverage we decided to push this latest episode of the podcast back a couple of days. Naturally the action from London and all of the discussion around the way it’s being broadcast leads things off, but there is other news this week. Super Hi-Vision has had its public debut, Google Fiber TV is happening and Amazon’s video is on the iPad. The only bad news? We won’t have a new show next week as we take one week off, and we’re still not ready to roll out those EHD Fantasy Football league invites again just yet. Until then, you’ve already waited long enough for this one, go ahead and press play. Get the podcast [iTunes] Subscribe to the Podcast directly in iTunes (MP3). [RSS – AAC] Enhanced feed, subscribe to this with iTunes. [RSS – MP3] Add the Engadget HD Podcast feed to your RSS aggregator [Zune] Subscribe to the Podcast directly in the Zune Marketplace [MP3] Download the show (MP3). Hosts: Ben Drawbaugh (@bjdraw), Richard Lawler (@rjcc) Producer: Trent Wolbe 00:08:24 – Must See HDTV (July 31st – August 5th) 00:35:45 – BBC shows off 33-megapixel Super Hi-Vision Olympic footage, we ask: why? 00:39:12 – House of Lords wants UK TV to go fully online and leave airwaves clear for cellphones 00:43:00 – Google Fiber gets formal launch, adds Google Fiber TV 00:48:16 – Amazon Instant Video iPad app now available, iPhone and iPod Touch still left wanting 00:50:12 – Hulu Plus app live on Apple TV 00:52:12 – Roku picks up financing from BSkyB, News Corp and more 00:53:19 – Roku Streaming Stick ready devices will come from Insignia, Mitsubishi, Onkyo, Oppo and others 00:56:20 – Yahoo’s IntoNow TV companion app for iOS adds screen grab, music recognition and chat features 01:02:14 – Google postponing Nexus Q launch to ‘make it better,’ sending a free device to those who pre-ordered 01:04:15 – Netflix Q2 2012 earnings: 530,000 more US subscribers and a return to profitability 01:15:15 – Netflix testing ‘Max’ assistant on some PS3 users to improve movie recommendations 01:17:14 – Redbox Instant enters alpha testing with help from Verizon 01:18:22 – Vizio Co-Star Google TV set-top box is up for pre-order 01:20:57 – Star Trek: TNG S1 Blu-ray set has an audio flaw, free replacements are available 01:21:52 – E.T.: The Extra-Terrestrial 419论坛_上海419论坛_新上海419龙凤Blu-ray release date set for October 9th Hear the podcast LISTEN (MP3) LISTEN (AAC)